Spent a bit working on doing more on the “shader lathe”.
Some things are missing:
- Post processing (DoF/AA)
Meanwhile, GNU Rocket and widget integration was added. Now its possible to edit shader variable by GUI elements or by a script.
Been spending more hours on CSGO….
Yeah…been spending more time on my casual matches than deathmatch. Been avoiding competitive due to not wanting long matches and not having a decent amount of friends to play it with. Been playing it just to spend time on something at least after work.
That and Doom. Doom runs so well and plays so well too. Tiago Sousa and the rest of the people at iD are gods.