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All posts for the month September, 2017

The roadmap for the libretro loader

  • Vulkan (possibly, need an excuse to learn a new API.)
  • In-app core variable config (I have already some ideas as to how to implement the listing, like a subclassed ListView control)

Whats done:

  • Input support/config (complete DirectInput and Xinput support, per core)
  • Savestates
  • Dynamic rate control (could be tweaked using the libretro-common resampler set for higher SQ)
  • Core variable support (configurable by INI file)
  • Full support for x64 cores
  • OpenGL support (requires OpenGL 3.3 and up.)

The roadmap for the libretro loader:

  • Input support/config
  • Savestates/saves
  • Vulkan (possibly, need an excuse to learn a new API.)
  • In-app core variable config

Whats done:

  • Dynamic rate control
  • Core variable support
  • Full support for x64 cores
  • OpenGL support for cores such as Mupen64Plus

Lately I have been using the following Windows 10 app for streaming TV.

It does a pretty good job of collating all the on-demand streaming done by each Australian TV channel (complete with selection for stream quality and different feeds depending on region). However there is a nasty bug:

Whenever Nvidia Fast-Sync is enabled, major frame stuttering/pacing issues occur. To fix it, its a simple case of adding a Win10 app specific override as follows:

Any vertical-sync option apart from “Off” or “Fast” should fix it. Hopefully this gets fixed by the developer.